Relative Advantage of Using Digital Games in the Mathematics Classroom

According to a 2014 article by Keeler, digital classroom games fall into three categories: game-based learning, playsheets, and gamification. Game-based learning is “when students play games to learn content” while gamification is “the application of game-based elements to non-game situations” (Keeler). ¬†Playsheets provide an opportunity for content to be reinforced somewhere between game-based learning and … More Relative Advantage of Using Digital Games in the Mathematics Classroom